Thursday, November 26, 2009
DBW Shadermeister v1.0 for Lightwave3D
shaderMeister allows you to override the shading of surface on a scene by scene basis. This is accomplished by a shader plugin that needs to be applied to all surfaces that should be overridden by shaderMeister.
When rendering the shader plugin will detect if a shaderMeister global shading network is present and then evaluate it.
The shaderMeister global shading network itself is saved with the scene. A master handler plugin manages it.
Once you have applied the shader to all surfaces in your current scene (which only needs to happen once and is automated by shaderMeister) you can thus override the surfacing on a scene by scene basis.
MIRROR #1
MIRROR #2
MIRROR #3
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment